- Forced Marches and Withdrawals: This will bend authenticity a little to allow armies to concentrate quickly when they decide that they want to fight. It essentially turns the campaign simulation into a vehicle for generating tactical battles. Armies can also decide to withdrawal from the field and disengage to fight another day if they find their military situation unfavorable.
- Limited Maps: The armies will start the campaign with only a few maps out of the many localities in the operating theatre. The will acquire maps as the campaign progresses, but most localities start off as a crossroads with an unknown terrain and settlement size.
- Artillery: Using canister as an offensive weapon will be disallowed in this simulation. (No rolling artillery up into canister range of the enemy's line. Canister will be used defensively and 122nd Ohio's latest artillery mod will be in use. (Guns fire a few rounds of canister and then retreat.)
- Victory Conditions: A points system will be employed that combines control of a location and casualties inflicted. An army may also win through the destruction of the enemy base of supply, but each army will have a substantial force in reserve guarding it.
- Attrition: There will be no re-enforcements or recruitment.
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Welcome to THE WAR IN ARKANSAS command simulation blog. You will find news p0sted below with archives at the bottom of the page. Additional information and resources are available by clicking on the tabs above.
27 November 2013
WIA3 Downloads Available
WIA3 is coming in January 2013. Downloads of the manual and initial maps are available on the sidebar. The competitive campaign simulation will have some new features include:
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