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17 January 2014

On the March: An Example

This is example is with the campaign map scaled with the longest distance between two map edges set at 3 miles and sim time equal to in-game time X 4.


Distances between locality maps are the distance from the edge of one locality map to the edge of an adjacent locality map that is connected by a road. Daily marching calculations per division will be used to calculate the time taken to march between two locality maps. Upon reaching the edge of a locality map, the unit will be marched in-game onto the map and its intended destination, or across the map to the exit point and on to the next road.

Here is an example:

1.       Marching Objective: Maj. Gen. Francis Haggerty is to move his division from the Crane House (Crane) to Seaver Farm (Beaton), July 4th 1864.

2.       The Orders, July 4th 1864, 6:00 a.m.: Haggerty’s Division is resting at Crane, near the Crane House and the junction of South Paxon Road, Midway Road and Friendship Road. It is given orders to march to Beaton and deploy one brigade across the Valley Road facing north just north of the junction with Seaver Spring Rd, one brigade at the junction of Seaver Spring Road and a trail just northeast of Seaver, and one brigade in reserve with the batteries near the junction of Valley Road and Beaton Road. The division will march up the Valley Road through Stewart.













































 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3.       Daily Marching Speed: Haggerty’s Division is an infantry division. It starts with a minimum of 12 miles per daymarched on secondary roads. A six-sided die is rolled as a daily modifier to this amount. For July 4th, a three (3) is rolled, giving Haggerty’s Division a total of 15 miles on secondary roads per day. Primary roads have a 20%  bonus for infantry, meaning that Haggerty’s Division could march 18 miles per day on Primary Roads 15 miles + (15 x . 2) = 18 miiles.

 These distances (15 miles on secondary roads and 18 miles on primary roads per day) are not used to determine a distance marched, but to determine a marching speed between locality maps. A single day in the WIA3 has 12 daylight hours. Haggerty’s Division will be given two marching speeds (one for secondary roads and one for primary roads) by taking the distance in miles divided by 12 hours. The result for Haggerty’s Division on July 4th  is:

Type of Road
Calculation
Marching Speed
Secondary Road
15 miles per day / 12 hours in a day
1.25 miles per hour
Primary Road
18 miles per day / 12 hours in a day
1.5 miles per hour.

4.       Getting to the edge of Crane Map: The division is moved to the western edge of the Crane (exit to Stewart) along the Valley Road. The division marches to the edge “on the road column” until the lead regiment reaches the edge of the map. The lead regiment (35th Louisiana) reaches the Stewart exit from the Crane map at 6:25 a.m. in-game time.  This is a total of 25 in-game minutes from the start of the march, or the equivalent of 100 minutes (1 hour 40 minutes) in sim time. This results in Haggerty’s Division starting the march between the Crane and Stewart maps at 7:40 a.m.

 
(Crane uses the Mansfield Map - seen in the mini map)
 
 
 


5.       Moving to the Stewart Map: The distance between the edge of the Crane Map and the edge of the Stewart Map is 1.5 miles.  The road is a secondary road and on July 4th, Haggerty’s Division is marching at about 1.25 miles per hour.  1.5 miles / 1.25 miles per hour = 1.2 hours (72 minutes). The 35th Louisiana led the division and left the edge of the Crane map at 7:40 a.m. and will appear on the edge of the Stewart map 72 minutes later, at 8:52 a.m.

 
6.       Moving across the Stewart Map: Haggerty’s Division starts at the very eastern edge of the Stewart Map on Valley Road, at the entry coming from Crane at 8:52 a.m.  It marches all the way across the map to the western edge of the map, with the 35th Louisiana reaching the edge at 9:28 a.m.. This is a total of 36 in-game minutes and is the equivalent of 144 minutes (2 hours and 24 minutes) in sim time. Haggerty then starts the march between the Stewart and Beaton Map at 11:16 a.m.

 



 
 
 
 
 
 
 
 
 
 
 
 
 
 (Stewart uses the New Market Heights map)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
7.    Moving Between Stewart and Beaton: The distance between Stewart and Beaton is 2.25 miles. Haggerty is still marching at 1.25 miles per hour. It will take the division 1.8 hours (108 minutes) to reach the eastern edge of the Beaton Map, arriving at 13:04 p.m..
8. Taking Position at Beaton: The Division moves north on Valley Road and brigades move to their positions. The last regiment (79th Alabama) takes its position at 13:20 in-game time. That is 16 minutes in-game time, or one hour and four minutes in sim time. The Division Commanders report would read that the division was fully deployed and resting as at 14:08 p.m.








 

WIA3 Revised Distances

From
To 
Distance in Miles
Agee
Beaton
1.25
Agee
Caney
1.75
Agee
Stewart
1.50
Antioch
DeLisle
2.00
Antioch
DeRoche
2.75
Antioch
Isom
1.75
Antioch
Midway
2.50
Antioch
Morris
1.75
Beaton
Agee
1.25
Beaton
Hogue
1.50
Beaton
Lambert
3.00
Beaton
Philippi
2.00
Beaton
Stewart
2.25
Caney
Agee
1.75
Caney
Crane
1.75
Caney
Stewart
1.50
Crane
Caney
1.75
Crane
Friendship
1.75
Crane
Lambert
2.50
Crane
Paxon
2.00
Crane
Stewart
1.50
Crane
Tomlin
1.50
DeLisle
Antioch
2.00
DeLisle
Ellis
1.75
DeLisle
Henley
1.50
DeLisle
Isom
1.25
DeLisle
Lambert
2.25
DeLisle
Morris
1.25
DeLisle
Valley
2.75
DeRoche
Antioch
2.75
DeRoche
Henley
2.25
DeRoche
Morris
1.50
Ellis
DeLisle
1.75
Ellis
Hogue
1.50
Ellis
Lambert
1.50
Ellis
Valley
2.00
Friendship
Crane
1.75
Friendship
Midway
2.00
Friendship
Paxon
2.50
Friendship
Tomlin
1.25
Henley
DeLisle
1.50
Henley
DeRoche
2.25
Henley
Morris
1.50
Henley
Valley
2.00
Hogue
Beaton
1.50
Hogue
Ellis
1.50
Hogue
Philippi
1.25
Hogue
Valley
2.00
Isom
Antioch
1.75
Isom
DeLisle
1.25
Isom
Lambert
2.00
Isom
Midway
1.75
Lambert
Beaton
3.00
Lambert
Crane
2.50
Lambert
DeLisle
2.25
Lambert
Ellis
1.50
Lambert
Isom
2.00
Lambert
Midway
3.00
Lambert
Stewart
2.00
Lambert
Tomlin
1.25
Midway
Antioch
2.50
Midway
Friendship
2.00
Midway
Isom
1.75
Midway
Lambert
3.00
Midway
Tomlin
2.00
Morris
Antioch
1.75
Morris
DeLisle
1.25
Morris
DeRoche
1.50
Morris
Henley
1.50
Paxon
Crane
2.00
Paxon
Friendship
2.50
Philippi 
Beaton
2.00
Philippi 
Hogue
1.25
Philippi 
Valley
2.00
Stewart 
Agee
1.50
Stewart 
Beaton
2.25
Stewart 
Caney
1.50
Stewart 
Crane
1.50
Stewart 
Lambert
2.00
Tomlin
Crane
1.50
Tomlin
Friendship
1.25
Tomlin
Lambert
1.25
Tomlin
Midway
2.00
Valley
DeLisle
2.75
Valley
Ellis
2.00
Valley
Henley
2.00
Valley
Hogue
2.00
Valley
Philippi
2.00