Distances between locality maps
are the distance from the edge of one locality map to the edge of an adjacent
locality map that is connected by a road. Daily marching calculations per
division will be used to calculate the time taken to march between two locality
maps. Upon reaching the edge of a locality map, the unit will be marched
in-game onto the map and its intended destination, or across the map to the
exit point and on to the next road.
Here is an example:
1. Marching Objective: Maj. Gen. Francis Haggerty
is to move his division from the Crane House (Crane) to Seaver Farm (Beaton),
July 4th 1864.
2. The Orders, July 4th 1864, 6:00
a.m.: Haggerty’s Division is resting at Crane, near the Crane House and the
junction of South Paxon Road, Midway Road and Friendship Road. It is given
orders to march to Beaton and deploy one brigade across the Valley Road facing
north just north of the junction with Seaver Spring Rd, one brigade at the
junction of Seaver Spring Road and a trail just northeast of Seaver, and one
brigade in reserve with the batteries near the junction of Valley Road and
Beaton Road. The division will march up the Valley Road through Stewart.
3. Daily Marching Speed: Haggerty’s
Division is an infantry division. It starts with a minimum of 12 miles per daymarched on secondary roads. A six-sided die is rolled as a daily modifier to
this amount. For July 4th, a three (3) is rolled, giving Haggerty’s
Division a total of 15 miles on secondary roads per day. Primary roads have a
20% bonus for infantry, meaning that
Haggerty’s Division could march 18 miles per day on Primary Roads 15 miles +
(15 x . 2) = 18 miiles.
Type of Road
|
Calculation
|
Marching Speed
|
Secondary
Road
|
15
miles per day / 12 hours in a day
|
1.25 miles
per hour
|
Primary Road
|
18
miles per day / 12 hours in a day
|
1.5 miles
per hour.
|
4. Getting to the edge of Crane Map: The
division is moved to the western edge of the Crane (exit to Stewart) along the
Valley Road. The division marches to the edge “on the road column” until the
lead regiment reaches the edge of the map. The lead regiment (35th
Louisiana) reaches the Stewart exit from the Crane map at 6:25 a.m. in-game
time. This is a total of 25 in-game minutes
from the start of the march, or the equivalent of 100 minutes (1 hour 40
minutes) in sim time. This results in Haggerty’s Division starting the march
between the Crane and Stewart maps at 7:40 a.m.
5. Moving to the Stewart Map: The distance
between the edge of the Crane Map and the edge of the Stewart Map is 1.5
miles. The road is a secondary road and
on July 4th, Haggerty’s Division is marching at about 1.25 miles per
hour. 1.5 miles / 1.25 miles per hour =
1.2 hours (72 minutes). The 35th Louisiana led the division and left
the edge of the Crane map at 7:40 a.m. and will appear on the edge of the
Stewart map 72 minutes later, at 8:52 a.m.
6. Moving across the Stewart Map:
Haggerty’s Division starts at the very eastern edge of the Stewart Map on
Valley Road, at the entry coming from Crane at 8:52 a.m. It marches all the way across the map to the
western edge of the map, with the 35th Louisiana reaching the edge
at 9:28 a.m.. This is a total of 36 in-game minutes and is the equivalent of
144 minutes (2 hours and 24 minutes) in sim time. Haggerty then starts the
march between the Stewart and Beaton Map at 11:16 a.m.
(Stewart uses the New Market Heights map)
7. Moving Between Stewart and Beaton: The
distance between Stewart and Beaton is 2.25 miles. Haggerty is still marching
at 1.25 miles per hour. It will take the division 1.8 hours (108 minutes) to
reach the eastern edge of the Beaton Map, arriving at 13:04 p.m..
8. Taking Position at Beaton: The Division moves north on Valley Road and brigades move to their positions. The last regiment (79th Alabama) takes its position at 13:20 in-game time. That is 16 minutes in-game time, or one hour and four minutes in sim time. The Division Commanders report would read that the division was fully deployed and resting as at 14:08 p.m.
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