THE OZARKS CAMPAIGN will have two distinct phases: Campaign Mode and Tactical Mode. While in campaign mode, infantry corps and cavalry brigades will move across the campaign map. Engagements with cavalry will take place on "AI" (artificial intelligence) according to contingency stances and formations given in strategic movement orders for the day. During campaign mode, orders will be issued only by the Army Commander and Corps Commanders.
Once two opposing infantry corps meet at the same town, THE OZARKS CAMPAIGN will transition from campaign mode into tactical mode. Where the opposing corps have met will be declared a "battle map." Corps that are not on the battle map will still be able to issue strategic orders during tactical mode, allowing them to move to support the engagement, attempt to engage the enemy at another location, or achieve another strategic purpose. Corps on the battle map will begin a tactical battle. Corps Commanders will issue orders to their Division Commanders, who will then issue orders to their subordinate commanders. This is a "typical" TC2M tactical command simulation.
Tactical Mode will continue as long as there are two opposing corps on the same map, even if they are not fighting. It will be possible to establish lines out of range of the enemy and hold the lines indefinitely without engaging. This may be to await re-enforcement or for other strategic or tactical reasons. The tactical mode will continue until one army has completely left the battle map (and there are no other opposing corps on another battle map). THE OZARKS CAMPAIGN will then revert back to campaign mode until opposing corps meet again.
There is no set duration for either mode of play in THE OZARKS CAMPAIGN. Transition from one mode to the other will be determined by when opposing forces meet, what contingency orders were given with the movement orders (e.g. Do not engage, Defend Only, Engage), and what the commanders decide to do once contact has been made.
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