With the first engagements having started at Tomahawk and Locust Grove, I am back to map making until orders come in again on Friday. Back at St. Leger, I am working on the rivers, after a few challenges on my grayscale files. The grayscale file is named WIA_St_Leger.tga and it shows were terrain features will be located. WIA_St_Leger.csv is a comma separated value file (like an excel file) that gives grayscale values on the tga file features by linking them to sprites (image files of terrain features)defensive bonuses, fatigue penalties, visibility limits, etc.
To put in rivers and creeks, they are depressed into the terrain using landscape studio and then the water level is adjusted to the height desired. But.... for them to register in the game, there must be a corresponding river on the flat, WIA_St_Leger.tga file to give it the fatigue penalty and put in rocks or reeds. I have a hard time lining the elevations and grayscale map up. To do it, I temporarily put some kind of tree or something into the river so I can see the boundaries. In this case, I used WIA_Brush_1, because it is bright yellow and easy to see. I can see that I need to adjust the banks of one of the tributary creeks. (The way it is now, if units are on the banks, it will read as if they are in the creek.)
Once I am sure the grayscale file is aligned with the terrain elevations, I will remove the bright yellow trees by taking them out of the csv file (possibly replacing them with some rocks or reeds for the streams).
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