I am testing the WIA Mod and used an open play game in which I played as Confederates on the Lebanon map. It gave a primary objective as the crest of Baker Ridge, with my corps to the north. I deployed some cavalry, with Martin's Brigade moving to the crest. Knowing the how slow and exhausting movement would be up the slopes, I planned to move the infantry by road via Coatner Junction, hoping the enemy would also be on the roads.
The enemy went straight to the objective and Martin's Brigade could not hold long enough. The infantry fought at Cedar Ledge for a while, but it was clear that it was a battle that could not be won with the enemy already up on the heights and my corps exhausted. I decided to retreat across Crooked Creek to Lebanon, covering the retreat with cavalry. The enemy pursued, but were repulsed.
I noticed a few things I want to correct, mostly in unit speeds on unit common files and fatigue modifiers on map files. Here are a few screenshots of the test:
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