The ending positions were something like this:
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03 July 2013
Failed Sim
The staff concept (as well as the strategic campaign concept) just didn't work very well. It didn't provide very interesting assignments and action for the players and we had lost a lot of steam after only one week. It was worth a try, but I am calling it off. Semper is working on Amateurs at Arms. 122nd Ohio's sims were good. I encourage other people in our TC2M community to design a sim and give it a try.
The ending positions were something like this:
The ending positions were something like this:
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