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04 November 2014

And now for something completely different.... more on WIA5 in 2015

THE WAR IN ARKANSAS V will (hopefully) take place next year. It will take THE WAR IN ARKANSAS series in a slightly different direction. It will use THE OZARKS CAMPAIGN’s map for its campaign theatre. Most of the units involved will be units that have been through THE OZARKS CAMPAIGN at their immediate post-campaign strength and quality.

WIA3 and WIA4 (THE OZARKS CAMPAIGN) brought large armies onto the field and centered on tactical engagements in the context of a strategic campaign. WIA5 will change things around a little. The simulation will be a two-player, strategic level only simulation that used much smaller forces.  The victory conditions will be based solely on control of territory in the form of a victory location in each of the campaign theatre’s towns.  Points will be awarded for victory locations controlled, and each player will receive a score the campaign. The simulation can be re-run multiple times with different players using different commands, who can then compare their scores.
The simulation concept has a commander (the player) with a division-sized autonomous command. He has the objective of controlling as much of the command theatre as possible by occupying towns. He must maintain his own headquarters  at his base of supply / headquarters town. He will give daily orders to his subordinate commands, and receive daily reports.  The military problem will be how to allocate his forces to control as much territory as possible.  Where does he send a brigade? Where does he send a regiment? Does he split a regiment and send a battalion somewhere? How does he supply distant commands? Fortunately, the opposing player faces the same problems.

Battles rarely turned out the way commanders expected. Subordinate commanders sometimes did not carry out orders and/or performed worse (or better) than expected. High command usually had very little influence over the tactical aspects of a battle or campaign. In WIA5, players will experience this aspect of command and have little to no tactical control. Battle outcomes will be based on deployment locations, formations, the number and type of quality of troops committed, and whatever AI does.
More information will be coming out later this month…

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