I have no idea how the fighting at Tulip between 4:00 p.m. and 6:00 p.m. will end up. What I do know is that according to the rules, the two sides will disengage at 6:00 p.m. and reform lines out of range of each other for the night. THE WAR IN ARKANSAS II is a campaign sim, which always gives the option of fighting another day in another place. Whatever happens in the last daylight hours of May 10th, the two commanders have several options:
1. Resume the fight with new attacks along the Tulip lines on May 11th.
2. Maintain their lines or reposition at Tulip, but avoid engagement. (They can sit and shell each other or just look at each other for indefinite periods of time. There is no rule that you must attack.)
3. Observe the enemy in the morning and withdraw to another location during the day.
4. Make a night withdrawal....
Night withdrawal is a special rule that allows night movement to get away from the enemy and buy some time and space. Here is the rule from the manual:
Units will only engage between 6:00 a.m. and 6:00 p.m. After 6:00 p.m., and lines still fighting will disengage and fall back out of range of each other until the next morning. A commander may order a night withdrawal. If so ordered, the units being withdrawn will fall back to the nearest map in the opposite direction of the enemy, as long as the road is clear. The unit will rest during the morning of the next day and will not be allowed to start movement until 10:00 a.m.
The commanders may want to keep this in mind as an option. THE WAR IN ARKANSAS II does not yet have the "edge of the world" problem in the campaign map. If, and only if, a night withdrawal is requested, the campaign map could be expanded to the next north-south secondary road to the east that runs between Benton and Hampton. This would potentially allow a night withdrawal to Red Bird or Hurricane Creek for one of the commanders.
This is not meant as a suggestion, but it could be an option...
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